I’ve heard and seem programs like Mappy that supoisidly can export a map with the tiles you made to your game in (arrays?). Well, ok my question is, so I could make tiles with a sprite editor like Tile Studio and set up my entire map in a program, then export it somehow into code? And what about the collision boxes, so I can edit this in the program or what?
Also as a rendering/gameplay question, if my gameworld were to be large, would it better to have the game where the entire map is exposed, or the break it up into “sectors.” Yet, I feel that breaking up the map into sector would break up the feel of the world.