RPG Guide/Example Code

Hi all,

I am attempting a Final Fantasy/Pokemon turn based RPG game with Slick2D. I’m running into some problems with map transition, menu’s and buttons. Is there anywhere to go for a good tutorial on this? Maybe perhaps just doing menus in game, and making battle continue after a button press?

I’m a little stuck at this point so anything will help.

Thanks!

First, welcome to JGO.

Second, before you ask you should narrow down your problem, as little as possible.

Third, map transition and menu are about changing screen, while buttons are combination of boring stuff checking coordinate. They’re very basic and should be covered in tutorial.

Thank you!! Sorry, am at work and have to keep replies quick.

So the biggest problems I have is transitioning between TiledMaps and taking care of menu’s/buttons once I enter my “BattleState”. The menu, preferably, would pop up in the BattleState but not take up the whole screen - perhaps something next to the entity character that they can navigate? Think FFVII for that one. It should wait there for user input, and after the user input is done process it. I have no problem with the actual battle system, but getting the menus to appear correctly and function right seems to be the largest problem.

You mentioned a tutorial, where can I find that?

Okay, one by one. Menu. I imagine it like usual pokemon gameboy game, where there’s menu for you to choose attack, bag, or run. You can create custom class for it, let it to know user’s input and reserve some space of battle screen. It takes up whole screen’s width so you just need to specify how tall the menu is, and position (top or bottom) if you consider to change it.

I suggest you to master Google-Fu. You can search for solution first before give up and ask here.