Hi.
Can someone tell me how a Damage Formular could be like in other RPGs?
In my game you can choose after you level up which Stat you want to improve by 1 Point.
Each Character/Monster have this stats
Strength
Vitality
Magic
Agility
Luck
And then there are the Weapon/Armor
Attack
PDEF
MDEF
Strenght:
The higher the strength the higher is the damage you do with physical attacks.
Vitality:
The higher the Vit the higher the HP.
(If the player choose this he gains +1% of his MAXHP ,at least 1HP)
Magic:
The higher the Magic the higher the damage you do with magical attacks and you get more MP.
(+1% of his MAXMP, at least 1MP)
Agility:
This decide which one in battle strikes first.
Its also decide the influences hit rate and the evasion from enemy attacks.
Luck:
This is for the chance to getting inflict with a status attack like “poison,mute or dizzy”.
And it increase the critical hit rate.
Attack
The Weapons attack value
PDEF
The physical defensive value
MDEF
The magical defensive value
So does someone know how the formular have to look like?
I need the
- Physical Damage
- Magical Damage
- Evasion calculation
- Critical Hit calculation