Hi! i’m have an some objects in the world in Odejava…
how i can convert rotation matrix of body for OpenGL???
first i’m get this matrix:
Matrix3f m = car.getRotations(new Matrix3f());
finally i’m have matrix 3x3 but i’m don’t know or don’t understand how apply it for OpenGL program like:
gl.glRotatef(rotX,1,0,0);
gl.glRotatef(rotY,0,1,0);
gl.glRotatef(rotZ,0,0,1);