[quote]1) Am I correct in understanding it only works w/ perspective projection and not orthographic?
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Yes, currently it expects a perspective projection though it could be changed to handle orthographic projections (without rewriting the whole library – see the CameraParameters, ScreenToRayMapping and RightTruncPyrMapping classes).
[quote]My stuff compiles fine after I do the 6 steps for “Incorporating Manips into a Java Program”, but my canvas goes totally white and nothing works.
But if it did work, am I to expect that by adding those manipulators, then the model in my display() method would work in the same way that … say … if I added TestTranslate1 would work (which is the Tranlate1Manip)?
I left my working code unchanged (well, mostly unchanged), and I’m afraid all my current gl.(calls) might be interferring w/ the manipulator code, or something, cause my models don’t appear now.
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gleem’s manipulators don’t make many assumptions about OpenGL state though I think you probably will need to disable texturing and re-enable it around your call to ManipManager.render(). Aside from that I would srongly recommend you look at some of the JOGL demos like the HWShadowmapsSimple demo which use the manipulators and ExaminerViewer class.