Hi
I’m thinking about a top down 2d game in the style of Nox (if I remember correctly), where turning the avatar left or right causes the landscape around him to be rotated. How feasible is it to expect a frame rate of 60+ using Java 2D, with the opengl pipeline enabled?
I am using a bufferstrategy and a window size of 1024*768. I added the line gr2D.rotate(0.1) in the beginning of my rendering method just to test, which drops the frame rate from about 150 to 3, and causes alot of the colours to appear wrong.
Is there a better way to do this?