Hi i’ve got a question, I have defined my camera class, with right, up, forward vectors, so i can move freely across the world,
and basically have a FPS camera(6DOF),
but since i’m trying to incorperate also a level editor into my world i want that this world can rotate by mouse move. So instead of looking, up and down when moving my mouse, i want the world to rotate around a point. So to visualize the process, it’s basically rotating the camera around a sphere, with it’s viewing direction always focussed on the center of this sphere.
I’ve the arc-ball tutorial on nehe’s site, but i’m getting strange results, maybe because my camera isn’t in the center anymore coz of the fps camera.
tia
Paul