Rotating a mesh (or a VBO)

OK, I’m using Mesh in libgdx which I suppose are pretty similar to Vertex Buffer Object in OpenGL.

I have a Mesh representing a triangle that I want to rotate while keeping all the other object around unrotated. How do you do that?

Any pointer or code, in libgdx code or OpenGL code would really help :slight_smile:

Try using the GL11.glRotatef function :slight_smile: