Rogue-Like Game [Heavy WIP]

I don’t really have a name for this game yet, but I’ll be releasing a very early version to see if anybody has feedback. This game is sort of a rogue-like Binding of Isaac (albeit much lower quality).

Updated. The game is now playable.

Controls are WASD to move, and arrow keys to shoot. Space key when over the stairs to get to the next level. Space key when over the store to enter the store. Up and down keys to select an item. Enter key to buy an item. Space key again in order to leave.

Features so far :

  • Random dungeon generation (this one took me a while)
  • 4 enemy types
  • Gems (just for collecting, to be used in stores)
  • Leveling
  • Stat altering chests
  • Store

To do :

  • Pixel art (if anybody can help me with this, that would be great :D)
  • Better collision detection
  • Good user interface
  • Different type of attacks (possibly)
  • Bombs (possibly)
  • Keys to unlock the stat altering chests
  • More enemies…
  • Balance testing, when I’m done, obviously

Some sort of rewards system. Not sure if this should be based on luck (e.g. random powerup stats) or on skill (if you beat a level without getting hit, you are rewarded with a powerup).

Donwload is here :
http://www.mediafire.com/?9en489bzbzd9jh4

Note: Images must be extracted to same folder as the jar file. Tried to bundle images into jar file, but still doesn’t work.

[s]I would have tried it but all I get when I launch the jar is a grey window :-[/s]

Nevermind, got it to work. Works fine for me, not much to comment on :S

I CAN DO PIXEL ART!!!
Email - wesley.laferriere@gmail.com

I love this game! Just add in a working attack system, ammo, store, better textures, and fluid animations, and you are good to go! Seriously, people would actually buy this fast paced action! Just make sure you add a rewards system!

Alright, I’ll be emailing you in a bit to discuss. I don’t have enough time tonight. I’m just wondering what you mean by “ammo”. Do you mean an ammo system where the user has a set amount of ammo? And I’m not sure what you mean by “working attack system” as well.

java version “1.6.0_45”
Java™ SE Runtime Environment (build 1.6.0_45-b06-451-10M4406)
Java HotSpot™ 64-Bit Server VM (build 20.45-b01-451, mixed mode)

On Snow Leopard.


Exception in thread "main" java.lang.UnsupportedClassVersionError: AdventureGame/Main : Unsupported major.minor version 51.0
	at java.lang.ClassLoader.defineClass1(Native Method)
	at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
	at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
	at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
	at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
	at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
	at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
	at java.security.AccessController.doPrivileged(Native Method)
	at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
	at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
	at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
	at java.lang.Class.forName0(Native Method)
	at java.lang.Class.forName(Class.java:249)
	at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:56)

lmgtfy.
http://lmgtfy.com/?q=UnsupportedClassVersionError

This is very cool. It’ll be some good and proper fun when its all done :slight_smile:

@loom_weaver: The game is Java 7. You have Java 6. That’s what causes the problem.

I know what the cause of the problem is. I should have prefaced my message saying to the OP that his demo won’t work on many default macs if that is of concern. Also a message about what Java is required would be useful. As a Java dev, if you want people to comment on your work and eventually have people playing the games then accessibility is important.

Here’s my options:
a) Install The Unarchiver in order to expand the .rar and install Java 7 just to run a tiny demo
b) Say screw it and not bother at all (a pity since I like roguelikes and would be happy to give feedback).