Ok, I have a JOGL scene (and no, the problem isn’t about JOGL).
I was implementing a mouse look system where one holds the right mouse button and drags to move the direction of the camera around. I wanted to keep the mouse cursor anchored in one position while this is done so the camera doesn’t stop rotating when the mouse cursor hits the edge of the screen. Therefore, at the end of the drag calculations, I use Robot.mouseMove to move the mouse cursor back to where it originally was.
The problem is that I can’t get the exact coordinates because I can’t tell work out the offset generated by the frame’s decoration (title bar, minimise, maximise and close buttons). This is throwing my camera rotation way off and driving me nuts. I really don’t want to hard code it in as this will just cause problems in future and for other people/systems. How does one find out this offset. Turning off the decoration is out of the question.
If I am going in the totally wrong direction and theres a better way of sensing the mouse drag, don’t hesitate to correct me 
Thank in advance,
Jargon
Thank you very much!