hmm… yeah, you’re right -damn i forgot my head-, rmi or not, running the server app will be a problem… and i’m not fond on running the server on my machine…
With this simple notice, the situation and the issuechanged.
In case of a “peer-to-peer architecture”, how can i do to… before i continue, i prefer to say that i’ve absolutely no knoweldge about cgi, perl or whatever.
let’s go on, when peer-to-peer, running the game should not be a problem since it’ll be on locale machines, same with the registry.
The whole problem is to bring the 2 players together out of the web.
I’ve no idea of the way to start…
Before, in order to start a game, you needed to “invoke” a method like host.join(this) and the game launched…
The ‘host’ was got via a server, a sort of main portal to lookup wich stores the people logged in.
Without such a main server, how to find, lookup to apparently unknown hosts?
Hmm… I hope i’m clear enough…
PS: i’m going to look at WebStart in a near future, but i’m not knowing it at all yet.