Rimscape - Almost Done

http://www.gamelizard.com/webstart/rimscape.jnlp

Check 'er out. We have some music tracks being developed for the game, but I won’t put up a version of that just yet. However, the game play and visuals for the game I believe are complete. Unless there’s any bugs left to hunt down or things I’ve just screwed up, this is it! :slight_smile:

Please try it out and tell me what you think, aside from GUI comments. I’m planning on selling this so being very critical is fine :slight_smile:

As for the GUI, I know it’s hard for people since it wasn’t designed for large scale. The last thing to do before I share this with publishers is put into code a new more intuitive Windows-like GUI that we have designed. So please give me feedback on the other aspects of the game.

Enjoy! ;D ;D ;D

EDIT: I seem to recall someone on these forums having designed a custom Swing-like library for their games. GTGE maybe? I’d like to try converting that to LWJGL code. That’d be awesome :slight_smile:

If anyone wants to see the new GUI design and has tips for me on how to code it or anything, PLEASE take a look at the screenshots here:
http://www.gamelizard.com/forums/viewtopic.php?t=155

I don’t have time to try the game, but i’ll give it a shot later.

I did look at the screen shots of your new GUI. Very nice! I really like the look of it. Very polished looking. Good work!

Almost worked on Mac…

hangs on loading 0.ogg … it’s the mighty bubbles syndrom…

Will try on PC later.

Lilian

umm…i just got an exception, rimscape shut down and it said that gamelizard have been contacted…

I was in the tutorial tryin to shoot one of em cargo ships down.

DP

OK, got your bug fixed darkprophet. As for the mac loading thing, I enhanced the feedback I’ll get on that error to hopefully find the cause. I’ve tested on two different powerbooks with no problems, so I’m not sure what to think of your problem :slight_smile: Either way I’ll try to track it down. Test more! Thanks a lot for helping me find those bugs.

very nice!! Played very well, very smooth.

retried it on mac without fullscreen :

error message : can’t load audio : com…/0.ogg
no stack trace

Lilian

could you tell me the full string? I thought I had it send that to the DB and not print out… but either way I’d like to see it because if it’s wrong, then there’s the problem. I’ve seen this with image loading before. Creating URL’s sometimes get different results between different platforms. Very strange but can be dealt with :slight_smile:

Also, can you tell me your OS? I assume you’re using the latest JRE for it. Mac OSX with the latest JRE works with no problems so I assume you have like OS9 or something?

I tested it for about 5 minutes, since I’m on another mission this evening. :slight_smile: Here’s some quick thoughts -

  • I always saw the cursor, not sure why but it seems to be a Mac thing

  • Nice sound effects for the thrusting

  • Framerate was always above 50

  • No background music. :frowning: Seems like someone should get that fixed. Isn’t there someway to play them outside lwjgl, so the Macs can hear the same great music?

  • Screenshots were really nice! I didn’t like the last one I saw in the thread though. It showed your ship energy and shields in a window. That was a complete step backwards in my opinion. I like having a hud of some type for my highlevel ship status. It makes the info blend into the game more. Having a window for something like that, feels pasted on. I really liked the cargo gui, as that is a complaint of mine for the current version. I want to see how much I have and how much I can hold all at the same time.

Regards,
Dr. A>

PS - PowerBook, OS10.3.8, ATI w/128Ram, 512Meg Played fullscreen

Yeah I don’t know how to get rid of the cursor on mac’s… sorry!

Background music is not included in this version. It’s not an OS problem, it’s just not there :slight_smile: When we have more tracks I’ll release a version for people to download and play it, too.

As for the complaint with the window for the hud, I totally agree. As soon as I saw it I ranted and raved to my artist about how I didn’t like it. I’m glad you see things my way :wink: I promise I won’t code it unless it’s good ;D

Thanks for the feedback!

Here’s the full console trace :

You have an error in your SQL syntax near’t load audio:
com/gamelizard/games/rimscape/audio/0.ogg
at com.gamelizard.games’ at line 1

  • a message dialog saying GameLizard has been informed.

And i have the latest jre on the latest os of one of the latest iMac G5 : 1.8Ghz - 1GB RAM.

Lilian

Hmmm just a shot in the dark… but could you possibly have an old .jnlp cached from a while back? Try removing Rimscape from Webstart and try again.

[quote]Yeah I don’t know how to get rid of the cursor on mac’s… sorry!
[/quote]
Hmm, I managed to get rid of it in my game.

I use the following:


      public static final Cursor blankCursor = Toolkit.getDefaultToolkit().createCustomCursor(new BufferedImage(1,1,BufferedImage.TYPE_INT_ARGB),new Point(0,0),"");

And I set the cursor to blank every N seconds. This way if the cursor resurrects itself which IIRC it sometimes can, it’s gone soon anyway.

Good Luck,

Will.

[quote]Hmmm just a shot in the dark… but could you possibly have an old .jnlp cached from a while back? Try removing Rimscape from Webstart and try again.
[/quote]
Good guess !

Works fine now.

Lilian

William - Thanks for the code snippet. I have an app I’m doing, where the mouse blanking wasn’t working on mine either. :slight_smile:

Regards,
Dr. A>

Play more Rimscape!!

I have a question, if I ran a full beta test like Cas did for Super Dudester, would anyone be interested?

bump :slight_smile:

Is this a beta for that new interface ? I’d definately give it a go, and as a bonus I’d be really critical ! I liked rimscape but I hated the interface so I couldn’t really play it for long :frowning:

D.

Yep, that’s the idea (I hope). I plan on having it done within a month :slight_smile: Let’s see if that really happens… hehe

You’ve probably heard it many times ago:

  • it’s good… but … would be far better … if it was multiplayer