Rimor

Introducing my work in progress: Rimor. I have been playing about with making games for a while now, but this is the first one I have considered seeing through to completion. Rimor combines the exploration of RPGs, the building of Minecraft and the creature on creature battles of Pokemon. I hope that it comes together to create something that is fun to play!

Forests: Randomly generated with two types of creatures so far: rabbit and bee. Trees and rocks can be broken to gather resources.

Battle scene: I am aware that the battle scene is a little basic at the moment. My thinking is that I want the game to get to a stage where it is fun as quickly as possible and so I have chosen to wait to improve the aesthetics.

Inventory: The full list of items a player has is shown on the left hand side, which is scrollable so that large inventories are not a problem. Items can be clicked and moved into the item bar so the player can use/place them in game.

I have started a blog to keep track of game developments as and when I finish new features. This can be found at http://rimorgame.wordpress.com/. I will however, try and post regular updates here as well.