Ricochet - An Android puzzle game

This is my first Android game, I have been working on it in my spare time since May 2010.

I plan to release a lite version (with ads) and a full version which includes a level editor.

Click here (Android APK: http://goo.gl/ZHUvJ ) for the beta release of the lite version. It currently only supports devices with a resolution of 480x800 or higher.

I did all the programming and graphics (please excuse the programmer art).

Feedback is welcomed.

Screenshots:

Main menu

In game

Thank you,

Tony Sparks

I finally published a lite version of my game to the Android Market, you can find it here: http://www.androidblip.com/android-games/ricochet-lite-105516.html

I fixed the resolution bug and it now supports all resolutions.

Thank you,

Tony

I wouldn’t call it Ricochet if I were you, that’s trademarked by Reflexive Entertainment.

Cas :slight_smile:

Call it Angry Blocks instead.

:slight_smile:

Or put the word zombie in it to continue this stupid trend in the Apple app store.

Angry Zombie Blocks?

I think we might have something here.

Good to know, thank you princec.

Has anyone tried it out? If so what device? Was it fun?

Thanks you,

Tony

I only have a normal cell.

Angry Zombie Blocks ftw
I tried it, ran very smooth on my galaxy s :slight_smile:
It was pretty funny as well, an awesome time-killer.
Although I would like the ball to fly in the opposite direction of where my finger is, it seems more natural to me that way :stuck_out_tongue:

Thanks Captain Awesome for the feedback!

What’s interesting is I used JBox2d for the physics which seems to hold up OK. I did have to go into the source and cache some values to improve performance. I too have a Galaxy S phone and a couple of my friends have a Droid Incredible and Droid 2/X which all seem to run fine. I’m interested in how it runs on lower end devices. Some peoples comments mention it crashes – which I can’t reproduce on the emulator. I’m guessing it’s some sort of ClassNotFound/Method type of exception. I’m thinking of catching any crashes and sending them to my server to analyze the exceptions.

[quote]Although I would like the ball to fly in the opposite direction of where my finger is, it seems more natural to me that way :stuck_out_tongue:
[/quote]
Interesting, I’ll have to test that out! Maybe I’ll include that in the options. Thanks!