RhythmGame

Oh man, it’s been a while since I’ve ever posted a project. Well here it is: a Rhythm Heaven Fever styled game, aptly named RhythmGame. Experience different levels, each with their own rhythmic cues and inputs. Every five levels is a remix, testing you with quick reflexes by switching between levels you have already played. All the music is by Kevin MacLeod, and most sound effects were taken from Freesound.org.

Levels done so far: 2

You can download the full zip file with everything or just the jar if you already had the full version and just need to replace the old jar file.
Github releases page - find downloads there

v0.2.0-alpha released. (Rough) main menu added, fixed major bug with large resolutions and practice mode text being totally cut off.

v0.2.1-alpha fixes errors I overlooked such as the main menu message saying it still doesn’t exist and a fullscreen resolution issue.

v0.2.2-alpha overhauls practice mode and fixes a few bugs such as the Cannery intro screen not resetting after viewing it once.

Github release page

v0.2.3-alpha adds Mountain Maneuver which has very little to do with maneuvering but loads to do with mountains!

`

  • Added new level
    • Mountain Maneuver
      • “Everyone loves the scenic view as you come 'round the mountain! Although, it seems like we’re going in a circle…”
      • Blow your horn after the signal(s)
      • If you toot off time, it counts as a penalty (first game to do so)
  • Added restart level instantly option ® from pause menu
  • Added skip title card option (backspace)
  • Fixed up save files and how they save score.
  • Added save file upgrading system behind-the-scenes. Upgrades save files from older versions when loaded.
    • You will have to do the first level again and pass it to unlock the next level.
  • High score is displayed on level select screen (will be 0 for older saves)`

v0.2.4-alpha adds some bugfixes (relating to main menu accessibility).

Github release page

v0.2.5-alpha has major bugfixes but no new levels (that’s what I get for scrapping every other idea). I’m also starting another side project so some time will be devoted to that instead of this one.

`* No new level yet unfortunately, but is in the works after Game Show got scrapped

  • New font
    • 100% less serifs
  • Added perfects
    • Complete a level on Excellent and have the opportunity to try to perfect the entire level
    • You can keep trying as much as you want without penalties
    • Mostly for the self-accomplishment of doing so
  • Added robot demo mode
    • The game will play the level for you and your score won’t be saved until you restart
  • Fixed practice music (Cannery) being ever so slightly off beat
    • Tiny intro of the song was making the beats off by some thousand samples so now it starts earlier to compensate
  • Level select screen shows coming soon in place of new if the next level is not implemented yet
  • Mountain Maneuver’s steam pipe glows based on if you aced/failed the input
  • The Cannery and Mountain Maneuver’s textures have been packed
    • All future games will be packed but the original singular textures will remain in the folders
  • Added steam particle effects to Cannery
  • Added delay with text so you can’t spam Z/N to skip it all
  • Fixed bug where you could press X/M to skip scoring
  • UI inputs are now triggered on release`

Some feedback would be nice, but I know the levels are lacking quantitatively.