[RFE] possibility to disable library loading

The mechanism to load the jogl.dll or the libjogl.so files currently implemented in JOGL is suboptimal. Using System.loadLibrary works, but only the library is in found within a given path.

I’ve written a library loader, that is abled to
a) load jogl.dll / libjogl.so from a JAR/folder in the classpath
b) look for libjogl.so / jogl.dll in a place depending on the architechture (one is abled to put all native libraries for all architechtures supported into one JAR file or folder)

Well, for that loader to work, i have to disable JOGL own mechnism to load jogl.dll / libjogl.so.

Since all classes that need the native library call the load() method of the class NativeLibLoader, the following drop-in replacement will work and provide backward compatibility:

package net.java.games.jogl.impl;

public class NativeLibLoader
{
private static volatile boolean DO_LOADING = true;
private static boolean DONE_LOADING = false;

  public static void disableLoading()
  {
        DO_LOADING = false;
  }

  public static void enableLoading()
  {
        DO_LOADING = true;
  }

  public static synchronized void load()
  {
        if (DO_LOADING && !DONE_LOADING)
        {
              System.loadLibrary("jogl");
              DONE_LOADING = true;
        }
  }

}

of course the line System.loadLibrary(“jogl”); has to be replaced by the more complex code that is currently in the static constructor of the class NativeLibLoader.

Thanks for the patch. Could you please add it as an attachment to Issue 110?