Hi guys, I was wondering if all java gaming libraries could join forces and create a common Math library for vectors/matrices/transformations/etc stuff.
All implementations (phys2d, jbox2d, slick2d, libgdx, lwjgl-utils, etc) seems to be very similar and to have similar stuff. If all of them work together, we could have a common and better math library.
Vecmath seems interesting to be modified for the greater good but only jbullet is using it, also I dunno about its license.
What do you think?