Reviving vectorballs

I remember that moving about 100 bobs (blitter objects) was good on the old Amiga computers. I want to experiment a little with vectorballs, and also test what is possible with Java without extra libraries, graphics wise.

To get vectorballs on the screen quickly, I just took my fireworks code and repalced one particle type with a ball sprite.

It seems that the 100 moving object times on screen are gone ;D

Life Demo (40k):

http://www.java-gaming.org/user-generated-content/members/132627/vectorballs-r8.jar