Hell All… After a long sabatical from posting… I always read the posts. ;D I have decided to go full on back into Java Game Programming. Part of that venture will be to revive and continue Kevin Glass’ Lights of Laminos project. I have been in contact w/ Kevin… who has been very helpful and giving me the source Code. I’m trying to drum up support for this because I understand I need to so I can get a project accepted on javagaming for cvs and whatnot. Please help me out. I don’t know what to do next to get the ball rolling.
Might be worth saying that the project is at least partly up and running. The reason for the project losing speed in its last incarnation wasn’t a technical issue just simply a lack of commitment by me
It is true to say that its:
a) A fairly unique project (not much in the way of multiplayer RPGMaker out there yet)
b) Easy for multiple people to work on
c) A fun and impressive project on completion
d) Covers alot of gaming areas (data management/networking/tools/scripting)
e) A great candidate for a games middleware if the community want it to go that way (Grex? Sun Games Server?)
Infact in many ways its a project that the community has been asking for, an online realtime area in which people can interact. It just happens to have an RPG game thrown in for good measure.
So, personally I think this more than meets the criteria for a java gaming community project. It might even allow some of the members with a slightly lurking tendancy to get involved in something.
Kev
PS. Krypto - have you had any thoughts about where to go first?
Well I want to get the project and resources into cvs ( need a project) … I do still still have my KRPG project but I didn’t want to change your games heritage. I will probably concentrate most on the tools first. I really want to add item support to the maps/tools. Then from there I think the magic and combat system.
Interesting. I’d love to help out with a big project. Could you share a summary of what’s expected of the project? I’d like to see some goals or mock screenshots or something.
You can already see screenshots as it exists now.
Oh wow that’s too cool! I’d love to help out with that project How do I get involved?
Right now I guess I’ll just collect names/addresses. In about a week I hope to have the project set up with cvs. Does anyone know what to do to get the project rolling on the java gaming projects page? Or Should I consider SourceForge ?
Well, I like to contribute, too.
I worked on one of the first incarnations of POL (an Ultima Online Server) and It’s a lot of time since I was involved in a no-profit game without having to worry about contracts and deadlines (and following payments that always arrive late).
[quote]Well, I like to contribute, too.
[/quote]
Noted… And I will let you know once I have CVS ect.
Does anyone know how to get a project proposal posted?
You need to post on the appropriate mailing list or something…
This should help you out:
http://www.java.net/request_project.csp
Kev
I’m ready to post/apply for a new project. What should the name be. I don’t want to steal Kevin’s glory by changing the name… But when this project is done it will hopefully be more than just mini adventure. More like a java RPG maker… JRPG or what does everyone else think. I can’t get a project untill I submit the name. If nobody replies I’ll just pick one and run with it. No use wasting time on something like that. ;D
I have no problem with a name change. If anything it keeps the current state for posterity.
Kev
[quote]I have no problem with a name change. If anything it keeps the current state for posterity.
Kev
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Good to know… I’ll post for a project by COB today. On A side note I have benn tweeking the tileset build (figured I start from the base and move up.) It’s looking good. I added menus to clean up the GUI a bit and added zoom functionality and a seperate tile preview panel.
I think the editors should someday run stand alone as well as in “IDE mode” the uber editor that lets a user create the games that JRPG will run. This will be the most versatile. What do You think Kevin?
I liked all your ideas about integrating the toolset into one great tool that allows you to pull data back and forth. Keeping it modular has to be a good idea, but at this stage you might consider not worrying about it to much since you could always refactor into an IDE framework once you have some solid usecases to test against.
Kev
[quote]…but at this stage you might consider not worrying about it to much since you could always refactor into an IDE framework once you have some solid usecases to test against.
Kev
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Good Point… Just me getting excited I guess. Anyways The tools will we fixed cleaned up as we go. Then Later We’ll give birth to the IDE. Kevin… Could you give a list of what’s currently working in the tools/game as originally intended, and what need work/implementation yet. I’m trying to compile a list of tasks, because son many people are willing to help. I’d like everyone to be able to have something.
Sure… give me a day or so. I’ll need to think about this one
Oh… and do remind me
Kev
OH I Will…
The IDE concept is indeed really nice
Just a side note, is it a bad idea for my package names to be something like org.javagaming.jrpg ? since I really want to stress how this project belongs to the community.
again, it’s a good idea