this ought to be extremely easy, but…
I’ve created a simple sphere in an environment with a little gravity.
I also have a dPlane which i use as the floor (i’ve also tried a large box).
No matter what settings i use (stepSize, surfaceMu, object densities, etc),
the sphere either falls through the floor immediately, or
comes to rest, stays completely still for a few seconds, and
then continues as if the floor has disappeared.
What gives? The truly baffling thing is that if I trace out the
position values every step, they’re constant for many many iterations
and then all-of-a-sudden start changing again. Bizzare!
source available by request – but this has GOT to be a common issue.