Well, the only bad question is one that doesn’t get asked, right?
I’ve been reading a lot on high-resolution timers and such, and how they’re supposed to add a professional feel to games. Question though: Most games try to achieve as many frames per second as possible. So why limit them? Wouldn’t it just be better to create two threads, one to perform the redraw, and another to calculate object positioning - then let them fly as necessary?
Honestly, I’m quite new at this, so any information would be incredibly helpful.
