Mr_Light,
Let me see if I can explain the use case. The user will either start with an imported image of a map or a blank slate that they can draw on. The grid should be placed over it as a representation of distance, etc. So for example in most games one tile (square) will represent 5’.
So figures will have to be dragged and dropped to the various parts of the grid. Here is the problem about intersections and tiles. Sometimes a figure will be the size of one tile and sometimes by four (or more) depending on the size so the middle would be an intersection. Also, certain effects are based on the radius around an intersection. For instance, an effect might be a 20’ radius and so would be four tiles in all directions around an intersection (I hope this makes sense to people).
At the same time it seems that all the figures, effects, etc could be represented by a certain number of tiles, so I’m open to suggestions.
If you didn’t know I was a N00b you should know by now.