Resistance Force

well, I am guessing since it is download now it will stay that way :wink:

Thanks :slight_smile: Yes they’re calculated every frame for dynamic objects and precomputed for static geometry. Every bit takes some processing, some things like shadows are currently more expensive than they should be but that’s more of ineffecient VBO usage and other things than the algorithm itself. There is still big room for optimizations.

Download only.

just had an online game with a bunch of other jgo users, really fun already even though its pretty early days. And very impressed with the visuals.

Nice game, jezek2. It worked fine on my Vista/Core2 Quad@3.2Ghz/Radeon HD 4870-setup at 1920*1200. It wasn’t particularly fast with 50-70fps at that resolution without AA, but it was always playable. As i’ve already said in game, some tool tips would be nice, so that i don’t explode while staring at the bomb the next time… ;D

very nice ! (and Kapta is a sleeper :slight_smile: )

hehe, was really tired ;D

http://code.google.com/p/bookjar-utils/source/browse/BookJar-utils/src/util/net/AuthentificationProxySelector.java
You can probably use this. You probably want to make this not serializable though. I’m not sure if a sniffer would detect the password too. (I heard that to support kerberos i would have to send the password hashed right?)

This is one Java game I wanna play but the following error message displays whenever I try to run your game.

hah the pic doesn’t show for some reason :’( the error message says :
javaw.exe -Application Error
The instruction at “0x0f00c059” referenced memory at “0x0f17c808”. The memory could not be read.
Click Ok to terminate the program(which I did)

Getting freezes and driver errors (!) on Windows 7, ATI Radeon 5870, latest drivers. It’s random though, can’t tell what’s triggering it. Happened while changing some settings on the menu too, before entering the world. No native errors or stack traces generated.

What graphics card do you have? Also at which point this error shows? Any logs generated?

Thanks for the report, there is unhandled one case when the card doesn’t support NPOT textures (will fix in next update). But your card doesn’t seem to support Pixel Shaders 2.0a/b or better, so the game wouldn’t work anyway.

I’m getting the same error on that Intel based machine. It’s actually an exception printed to the log (as posted before), but the exe-file crashes with this application error.

X300/X550/X1050 does support pixel shader 2.0. It’s the same architecture as the X800, just slower.

Yes, but PS2.0a/b is different thing from pure PS2.0, it’s more like PS3.0 but missing some features.

PS2.0a - introduced by GeForce FX
PS2.0b - introduced by Radeon X700

Unfortunatelly the X1050 is based on older chip which doesn’t support it. See the TOC of http://en.wikipedia.org/wiki/Comparison_of_AMD_graphics_processing_units for details which chip is used for given Radeon products range

Thanks for information. Old Intel graphic cards are not supported, they have poor performance and not much capabilities. I’ll check what’s needed to support the newest ones such as the already mentioned GMA 4500HD.

You are right…damn relabeling and renaming… :wink:

[quote]What graphics card do you have? Also at which point this error shows? Any logs generated?
[/quote]
Nvidia Geforce2 MX/MX 400.
Just when I double click on the executable a window appears with a message saying "checking for updates. After that the error message pops out.

Thanks for information, though this graphics card is far below minimum requirements.

nobody here to play :frowning: