Requesting crticism ...

I have completed a very basic framework for what is to be a networked multiplayer game where players control characters through an external device which measures their current attention brainwaves. Level1 will serve as a framework/engine for Glider and Diver, identical games with different worlds.

http://www.playattention.org/critique/level1demo.zip

Included is an executable jar with source.

If anybody has time or needs something to do, I am interested in any and all comments relating to the architecture, gl implementation, or anything else.

Please keep in mind that in many places I have lazily introduced unneeded constants - most of thsee classes are actually going to be extended to provide the glider/diver functionality later.

I would really appreciate any input or suggestions on where to go next. This is my first opengl/mvc/event driven game and I have reached a “coder’s block” today.

Please don’t crosspost.

Would you please Webstart it? I have an aversion to downloading zips of executable jars these days. You’ll get a lot more response as well.

Cas :slight_smile:

yup i wouldn’t mind testing it if it was webstartable, since its very easy to run, as for downloading it, it gets very fiddly on my system.

…and another one eager to test it but waiting for webstart :wink: