In developing Rimscape, my designer’s been thinking, “since so many people are having trouble with the layout built for small scales, let’s have another one available for the PC version that’ll be good on the large scale.”
He’s done up some shots for what the new scheme will look like, and while it looks nice, it screams “I eat Java2D for breakfast muhahaha”. I’m really gonna need to abstract my rendering code so that I can use either Java2D or OpenGL. I need to have working code using standard Java2D because of the need to support machines that won’t handle OpenGL, but I’d like the new layout to be connected to it.
As much time as I’m putting into developing the gameplay aspect of the project, I just cringe thinking about not only having to abstract the rendering code, but to also have to learn LWJGL in order to make this happen. Is anyone interested in perhaps helping make my game render with the option of OpenGL or Java2D?
My initial thought is that I’d probably be willing to pay someone $150 to do it, but don’t quote me on that
However, to anyone who agrees, I’ll be sure to have a price finalized before you undertake the project. Discussions are very welcome. I’m in much need of help
Volunteer services are even more welcome, as I’m a broke college kid with nothing more than dreams and a tight budget and like 30,000 lines of code for one game on which I’m the only developer
I’m in need of some help here. Thanks! 