Hi,
Have been reading a bit about CG lately, and I really would like to learn more about it. Although, I have a few questions regarding the use of CG in a game rendering engine, which I hope some of you may know the answer to:
1: Is it possible to replace the common “fixed function” rendering pipeline with CG shaders?
2: If so, what advantages/disadvantages follow that approach? I would guess it will be more effective to keep the fixed function pipeline, but are there any serious performance overheads (Or am I making no sense here… )?
3: If I implemented a toon shader in CG, how low can I go on the GPU requirements (regarding OpenGL extensions and whatnot, GF4MX420 and ATI alikes?) ?
I understand that this may be in the wrong forum, but I mostly write 3d code in JOGL, like it a lot.
Thanks