Hi,
In tutorials they always seem to draw graphics by doing getGraphics().drawimage, what would be wrong with getting the graphics context once at startup and use that one like this:
private Canvas drawArea;
private Graphics gfx;
in the init:
drawArea = new Canvas();
gfx = drawArea.getGraphics();
And then use gfx.drawImage in the paint routine instead of grabbing the context over and over? (I’ve never encountered any problems with using a fixed graphics context)…