Hi!
I’ve already read a few tutorials on Java3d and I want to write my own little engine soon.
There are 3 rendering modes in Java3d:
immediate mode, retained mode & compiled-retained mode.
I want to write a little terrain engine, load some (animated) models and maybe add a tiny physics engine.
It’s just a project in my free-time now, but it should be possible to make sth. bigger out of it in the future.
What do I have to think about when I want to write my engine and have to choose one of these modes?
On the one hand I don’t want to use (compiled-)retained mode to find out that something gets too complicated to realize because of some restrictions.
On the other hand I don’t want to use immediate mode and code everything on my own, when j3d could take much work off of me…
Maybe you have some experiences you could share with me?
Thanks in advance, Adam.