Hi. I’m trying to render a terrain reading data from a heightmap. I used the Nehe’s tutorial, and the map size is 800x600.
I can run the program propertly when I set the QUADS size down to 4 (that means 800/4 and 600/4 vertices), but when I try to render the full map (800x600) it turns very slow.
Do I have any options? I really need to render the full map because I need a high quality map. I red something about putting the work onto the GPU instead of the CPU.
Any help?
Thanks.