I am fairly new to lwjgl and 3d renderers so go easy on me 
I am using Blender3D to do my modeling. I really like lwjgl and think the two go hand in hand since they are both opengl at their roots. So, what is the process for using or importing a model into lwjgl? Or in opengl in general? Do I need to convert the model to a format that opengl understands and it will take over from there? Can I just tell lwjgl to “play” an animation done in blender?
Sorry there are a lot of questions here, but I am really confused at this point… thanks so much!
-nn
