why do these :
public static final int MAX_SHADER_TYPES = 30;
public static final int MAX_SHADER_STATES = 1000;
public static final int MAX_ATOM_TYPES = 20;
public List<NodeUpdater> nodeUpdaters = new ArrayList<NodeUpdater>();
public Map<Billboard, TransformGroup> billboards = new Hashtable<Billboard, TransformGroup>();
have to be public ? it’s the opposite of information hiding…