Render to texture

That’s basically the approach I’m using now… the only problem is that I have to render using an orthographic projection to avoid perspective distortions between camera locations. Is there a way to do this without moving the camera?

Hi, guys, again!

Are there some news about adding ‘Render To Texture’ feature to Xith core? What is the case status?

I’ve worked a simple hack to test render to texture with Xith. This hack has a few problems which are linked to the way the Xith3D core is designed.
I’ve started to work on this (and adding multi-pass rendering in the same time, since it is linked to the same problems).
It appeared that adding these features to the core would need a lot of refactoring. I finally decided that writing my own engine would be easier than refactoring Xith and I have stopped development on this Xith feature (my engine is now running and fullfill most of my needs).

Yuri seemed to have the same needs and was thinking in adding these functionnality to the core as well. Perhaps he has done some work on this.

       Vincent

Thanks for the detailed comment, Vincent.