Could somebody point me in the right direction on how to render to textures using FBOs? Using glCopyTexImage2D I found a NeHe tutorial (http://www.java-tips.org/other-api-tips/jogl/radial-blur-and-rendering-to-a-texture---nehe-tutorial-jogl-port.html) but I can’t find any nice examples doing the same using FBOs.
Any help would be greatly appreciated.