Hey Everyone,
I hope ya’ll are doing well.
This is my first post on this forum so please give me any recommendations or constructive criticism.
I do not like being spoon-fed, and I love a good challenge.
I hope I can eventually be a keystone of this community.
Back on topic.
So, I am working with a ray-casting engine from the website here.
http://www.brackeen.com/scared/
I liked it’s simplicity and efficiency, so I’ve decided to use it.
My problem is, since this is in fact a ray casting engine very similar to Wolfenstein 3D, anything that is an entity, is a flat png that follows your character’s look.
I love the Waveform OBJ format and have used it in the past with LWJGL, can someone help me understand what I would need to do to turn the pseudo code into working code.
Thanks in advance!
-Blue
public static BufferedImage(File objm, int rotx, int roty, int rotz){
verticies[] = OBJLoader.parse(objm) //don’t know if that’s even right (assuming I have a class that does that)
//insert math that I do not know, but should know here
return bimage;
}