:)HI!
a-10-tion to david! please help or anyone who knows how to do this.
this is the problem. in my gun, i have a gun (it’s bullet is made up from SPRITE) when the bullet touches/hits the enemy the enemy and the bullet SPRITES should be removed from the layer manager. so this is my code:
if(bullet.collidesWith(enemy)){
//moveBullet is just a boolean value which if it is true, the bullet sprite will move and vice versa
moveBullet = false;
layerManager.remove(bullet);
layerManager.remove(enemy);
}
this code really DOES remove the sprites on the layer manager but on my observation, the layerManager only makes the “bullet” and “enemy” SPRITES invisible because for example at pixel (117,150) the “bullet” and “enemy” SPRITE collided, the code above will remove them both but notice that i have other enemis too with this code for collision detection:
if(bullet.collidesWith(enemy2)){
//moveBullet is just a boolean value which if it is true, the bullet sprite will move and vice versa
moveBullet = false;
layerManager.remove(bullet);
layerManager.remove(enemy2);
}
on the upper code, when the “bullet” hits “enemy” at xy (117,150), the bullet will stope moveing and the layerManager will remove them both… but i noticed that when “enemy2” touches the xy(117,150) (although the “bulllet” sprite is not in ther, the “enemy2” sprite dissappears, i dunno, i think the method “remove” in layer manager just makes the sprite invisible…
THE HELP:
please if you know how to COMPLETELY remove the sprites in the layerManager please let me know. thanks alot!