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If what you initially need to do is put your BufferedImage into an OpenGL texture and update it repeatedly, look at the com.sun.opengl.util.texture classes and methods, in particular TextureIO.newTexture(BufferedImage, boolean), TextureIO.newTextureData(BufferedImage, …), and Texture.updateSubImage(TextureData, …). At a high level, you want to create one OpenGL Texture object and, to update it, create a TextureData and call Texture.updateSubImage(). See the demos.texture.TestTexture source code in the jogl-demos tree for an example of how to properly draw a Texture on a quad.

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I think you have mismatched versions of jogl.jar that you are compiling and running with. Delete ALL copies of jogl.jar on your hard drive, download the latest one, and follow the instructions in the JOGL User’s Guide on how to set up CLASSPATH and PATH to properly reference it for compiling and running.

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You only need the zip archive in order to develop locally with JOGL. Unzip it and read the README and the user’s guide.

All of the release builds that have ever been published are archived in the Documents & Files section of the JOGL home page. However if your code still references the net.java.games.jogl namespace I would strongly recommend you spend the time to convert it to the new javax.media.opengl namespace so it will work with the latest JOGL build.

There’s no installer because end users don’t need one. We think that developers should be able to handle the bundles we ship. We’re open to suggestions on how to improve the development experience, especially contributions of code.

There is a netbeans project template available that sets everything up in the right way. Unfortunately the JOGL version contained is slightly outdated. I am currently updating to the 1.1.0-rc2 and will release the update this weekend. In the meanwhile the plugin should get you started.

Don’t ever put jogl.jar in “jre/./ext”, since it breaks Webstart deployment of JOGL games. Just unzip your platform-zip and setup CLASSPATH and PATH accordingly.

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Hah! :smiley:

it was far too easy with netbeans to install jars, so, all demos what i have compiled this far are working just fine, thanks, it was far too easy, heh !

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JariTapio / Helsinki

Yes, the TextureIO stuff is a quite new addition.

It was actually more like… sunday :confused:
Anyway, I have made a first test-version yesterday, so I might be able to send it to you unofficially…

It’s on my list… but not this weekend

[s]I have created a preliminary update to 1.1.0-RC2. This version contains the Texture-stuff you need. Just download

http://cylab.codewut.de/tmp/net-highteq-gamedev-nbm-joglproject.nbm and optionally
http://cylab.codewut.de/tmp/net-highteq-gamedev-nbm-jogldemosproject.nbm.

Deploy the module(s) via the NetBeans update-center using the “manually downloaded nbms” option.

Unfortunately, I haven’t figured out, how to add new jars to an already existing library, so you might have to open “Tools-Library Manager”, select “JOGL” and add the “gluegen-rt.jar” you will find under “/nb5.5/libs/”.

I can’t get to a computer sooner than saturday night, so if you have problems… :confused:

A full RC3 release will be available sunday night.[/s]

Don’t use this. Use http://www.java-gaming.org/forums/index.php?topic=12530.msg126787#msg126787 instead