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Looks nice on Linux (Mandriva 2007 with compiz on KDE). I like the particle effects and zooming, but I’m not entirely sure what I’m supposed to be doing, besides flying around.
Very smooth … LWJGL?
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Yup, nice graphics and effects.
Not sure what to do in this game… very hard to control the ship.
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it’s impressive how smooth it zooms in and out, are you planning to release the source? i need to know how you did it
Nope, game is totally AWT, you can do lot of an effects with WritableRaster…
Why is it signed then?
It doesn’t work on a mac. Seems like you want 1.6+, which is not available yet on mac
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Works fine now on my Intel iMac. Looks very nice indeed!
no problem, thanks aniway ;D
then it should always be signed to make it work, right ?
JWS applications run in a sandbox (like applets) by default. If you don’t need anything special, you can (should!) drop the permissions tag and the signing.
Stuff that requires permissions/signing (in a nutshell):
-fullscreen
-native libs
-awt.robot
-printing (service)
-open/reading local files (service)
-connecting to other machines than the server the app came from
The things marked with “service” don’t need permissions if you use a jws service for that. With a service the user gets a dialog where he/she has to manually select the files or start the printing etc. It’s similar to a file upload field in a form basically.
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My application has an LevelEditor included, it holds F2 and F3 keys to SaveLevel and LoadLevel, so, it needed to be signed.
No, you could use a service then. (Which would be pain-free since you display some open/save dialog already, don’t you?)
Use JOGL. It’s easy to install, only a jar and a few modules in 2 different directories.
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Very nice,
JOGL demo working very well on a core 2 duo macbook. The other one seems to have some problems with the cave background (trailing sprites?) , but still working very smooth.
I also love the opening screen, it also reminds me to those Konami MSX games you described.
Keep up the good work, looking forward for some updates and eventually some free code snippets in regard to the smoothness
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