[Released] Ackmi Dress Up 2 for Android!

Started this back in October - finally got it pushed out in the last 30hrs :-o

It’s a “Barbie” like game, for dressing up an avatar, and completely customizing it.

https://lh4.ggpht.com/fyrVASt2KjFkReDSb0-4Ojwn8N2ucUVHsqBkGw4QJBiHGH5pzL0yTjXSBOFsdfNmbcM=w705

I ended up changing from using Flash for animating, to using Nate’s(of BadLogic/ LibGDX) “Spine” animation application, which worked very well.

Check it out - let me know what you think. I’m going to eventually develop it into a “sims” type game… :expressionless:

EDIT:
I uploaded the html5 version of the game, so you can try it out without having to install it on Android:
http://www.ackmi.com/games/ackmi_dress_up2/

Never saw something so girly in showcase thread. ::slight_smile:

Yeah, market research. We spent 3 months on our first “girls game”, and it’s still making about grocery money every month.

Whereas we spend like 8 months on a box2d, physics game somewhat like “Angry birds”, and it barely makes $5 a month :-o

The game was created with LibGDX, so I can have an HTML5 link up sometime soon for people to try it out :wink:

It’s actually a little too much practice if we ever want to make a customization system for an RPG game :o

“Ackmi” - suspicious phonetics, especially for a Dress Up game. :persecutioncomplex:

Yeah, we picked it as our company name a few years ago- wanted something easy to say, short, and unique spelling (to get the domain name).

It’s also just like ‘acme’ from Looney tunes- the company that would create just about anything, that ‘wile e coyote’ always got crazy contraptions from.

Anyways, if you check out the game- the main purpose is Avatar creation- it’s a popular type of girls game, but we’ve had requests from people who want us to add a guy too.

It takes a lot of time to create all the parts, but there has been more games this year, even from big companies like Ubisoft(gameloft) creating versions of dress up games.

The main disadvantages are it takes forever to create all the graphics, people still see the number of items as limited (want like 20 of each item), and it’s more of a ‘toy’ - you can’t do much with your creation.

The good parts though were to build an animation engine for future games (but ended up changing to using Spine, which will be faster to use), we had more experience with creating the user interface and all the items, and we finally provided a follow-up to our first game that doesn’t max out the textures, so we can add a lot more items to the people who have requested them.