Redskin Rampage - top down shooterish game :)

Originally I was going to make a Gauntlet clone, but it evolved (or de-evolved?) into Redskin Rampage. It’s still fairly similar to Gauntlet but I hope to add more of an RPG element to it over time.

It uses jbanes GAGE library for the tile engine, timer, etc.

Just kind of putting it out there, I’ve been hiding it for a while and its finally almost fun… maybe a bit too hard after a bit however.

I got just over one hundred kills today, see what can you get :slight_smile:

Suggestions, comments, flames, etc are all welcome. Apogolgies in advance for the graphics, I did them all by hand, that’s not my thing!

Full instructions and the game download can be found at the following URL:

http://www.fightcompany.com/redskinrampage/index.jsp

I hope to add multiplayer support. Then multiplayer network support in the future. Of couse I also plan to include some kind of better gameplay :slight_smile:

Thanks for checking it out.

I get a big grey window and a smaller black one on linux and the following error message:

java.lang.UnsupportedOperationException: Cannot change display mode
at java.awt.GraphicsDevice.setDisplayMode(GraphicsDevice.java:250)
at com.fightcompany.zwartz.Zwartz.init(Zwartz.java:338)
at com.fightcompany.zwartz.Zwartz.main(Zwartz.java:155)
at com.fightcompany.zwartz.StartZwartz.run(StartZwartz.java:80)
at com.fightcompany.zwartz.StartZwartz.(StartZwartz.java:68)
at com.fightcompany.zwartz.StartZwartz.main(StartZwartz.java:92)

Linux…

On XP its fine. Just, what can I do there?

/me whispers: pssst, Web Start.

should be very easy while running from a single jar…

Yeah. It’s easy for us… cause we know what a jar file is :slight_smile:
Web Start is easier for end users in general, and can enforce the requires Java 1.4 property of this app.

I think herc meant it would be easy to convert to webstart, because its only a single jar?

Oh…

If that’s the case then I’m with Herc! ;D

But having multiple jars doesn’t make it any harder to deploy with Web Start… thus my misunderstanding.

Ack, I hadnt tried it yet on Linux. I’ll see what I can find out!

I have the display mode hard coded right now, and it’s probably not supported? I think I left it at 800x600, 16bit color, 75hz refresh. I’ll put the refresh rate back at 60.

I was looking into web start, I guess I’ll keep looking :wink:

Nope, that display mode is definitely not supported because fullscreen mode isn’t supported under Linux at all :slight_smile:

You should offer a windowed mode. It’s pretty simple, just call GraphicsDevice.isFullScreenSupported() and from there either go fullscreen or just stay in the window.

Wow, I wasn’t aware of that! I will definatly add windowed mode support. Thanks for the tip.

I have the jnlp file setup but I need to convert the way the images load up internally before it’ll be webstarted ™ :slight_smile:

hopefully I’ll have it setup tonight or tommorow.

Ooh, I like this. =D

Or, well, I don’t… I’ve got arachnophobia, and the concept of getting hunted by huge red spiders kinda creeps me out. :wink: But other than that, I liked it.

A suggestion:
How 'bout making the player stay in the center of the screen, and using the mouse for aiming and shooting?
That way you could “strafe” much easier and so.

I could definitly imagine playing some kind of top-down multiplayer shooter like this, if it had capture the flag and so. :wink:

[edit: removed some redundant text in order for the text to get less redundant by the text I removed]

Interesting you should say this…

I’m working on a asteroids based game with the following multiplayer modes:

  1. Death match
  2. Co-op
  3. Capture the Flag
  4. Protect the Cruiser
  5. Race Mode

http://www.cokeandcode.com/astroprime for the java2d tech demo, but I’m actually in the process of moving to JOGL for my graphics

Kev

PS. Apologises for hi-jacking this topic :wink:

The problem with space shooters is that there are no narrow corridors or big rooms to hold… it just becomes flying around and trying to shoot the other guy first, much like q3dm17.

:wink:


The problem with space shooters is that there are no narrow corridors or big rooms to hold.. it just becomes flying around and trying to shoot the other guy first, much like q3dm17. 

Oh, fair enough then, I won’t bother :wink:

Now, the problem with MMORPG games is… ;D

Kev

Feel free to take it as a personal attack if you want to, but that’s really not what I meant. :wink:

Space games in general just seriously lack tactics, imo. There is no “higher ground”, so to speak. But I’m probably just biased.

By the way, the tech demo worked perfectly, although I couldn’t find anyone to play with. I attempted to shoot myself, but never quite made it before the bullet vanished. :wink:

Shoot myself in the game, that is. Not in real life because it was a space shooter. :wink:

No, No, No, I’m only joking with ya, notice the overused smiley…

Well, tbh, I haven’t played any game of the type I’m writing, but I hear XPilot is pretty popular.

I think its more about learning to fly the ship and extras (asteroids, powerups, etc) you add that give it the strategy. Where multiplayer is concerned, I think its like most games, its all about working as a team. If you all attack on your own, you simply won’t beat a well organised team…

Incidently, I tried Wurm, it looks really really nice and I’m looking forward to see where you go with it… I was a little confused with the path textures at one point but I absolutely love the swaying trees.

Kev

I just realized I used to play (and love) Star Control 1 and 2… :-X Ahem…

Oh, ok, space shooters can be good. :wink: