Red Baron

Hello game developers!
Here I want to present a WIP of my game called Red Baron, the game I develop last two years.
Firstly some screen-shots:

Then a few demos:

  1. The latest explosions demo under the libGDX library (the best library ever!):

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  1. Physics demo under AndEngine, Febrary 2012:

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  1. Main Menu

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Plot:

Initially I was going to make the game based on the First World War, but little by little during the year the concept of the game has changed. I’ve decided that there is no point in limiting myself and revised the plot into a new direction.

The first part.
Not-so-far future (around 2050), some aliens invade the Earth and begin colonization. As the main weapon they use an electromagnetic impulse, that completely destroys all modern Terran armored units. Therefore, the Terrans, after destroying fights, have to retreat asap and hide in some underground hideouts, trying to save the military forces and some civilians. The end of the first part.

The second part.
After 10 years of the protracted war Terrans got used to the state of affairs, they live underground and use various weaponry models from the First World War, for example – wooden triplanes. Wooden, because they have only engine and ammunition made of metal, thus they are not disturbed by the electromagnetic armament of the enemy (though there is a lot of other problems).

Gaining the efficiency in the fights against the colonizers, the earthmen turn back to the old-school aerial combat style of the aces. The old tricks from the WW1 are used again: tailing the enemy, dead-loops, stalling into the spin, and other cool things that are supported by my game engine (e.g. throwing a bomb over a mountain by a parabolic trajectory)…

During the work on the plot I have lost the reference to the Red Baron, but I think it’s ok. :slight_smile:

Currently I develop under the libGDX library (best library ever!)

There you can find more detailed info about the project: http://jfix.by/red-baron/
and development blog: http://jfix.by

Enjoy and have a nice day!
J

It’s multi not multy ;D (on 6th screenshot ;D)

haha, sure :slight_smile:

This looks really polished overall!! And it’s always nice to see another libGDX developer. This would be really cool both for mobile and desktop. Keep up the work, and remember to add different planes! :stuck_out_tongue:

But it does have great graphics. It almost looks polished enough to go in the Featured section. Good job. :smiley:

Thank you! Probably I polish it too much, that’s why it takes so long to finish the game :slight_smile:

Here is a short update. I’m publishing the secret materials from my mad-laboratory. ;D

(click on each link to view larger image)

Airplanes take off through the tunnel on the left:

On the left yellow platform will be a lighthouse. The island on the right is the anti-aircraft warfare fortress. It’s yellow platforms are made for LAA and HAA guns. Ammo comes from the underground. Also there will be a bridge in the middle.

Wasteland:

There will be the aliens base:

And all together:

Please comment and point out the mistakes you see! :slight_smile:

Do you have an artist? Because that’s pretty good…

No, I work alone for now. Thank you!
I’m the game designer, the programmer, the digital artist and the boss of all these my sub-personalities. :persecutioncomplex:
This is insanely hard, but this is how I’m working for the last two years.
:slight_smile:

Flight physics demo:

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units wip
:wink:

Inspiring artwork. :slight_smile:

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This is the first public demo of my game.

The prototype is available at the Android Market: https://play.google.com/store/apps/details?id=com.jfixby.redbaron.publicdemo001

The game is hard and requires ace skills to control your aircraft. The air physics is close to the real one, so you can do all the tricks from the World War 1: tailing the enemy, dead-loops, barrel, stalling , cobra, also throwing a bomb over a mountain by a parabolic trajectory and more.

This is not finished game!

Enjoy testing, leave your feedback and have fun!

Nice job, but you probably need smoke trails behind your aircraft to make it look more like flying and not hovering.

Thanx, Jimmt. Sounds like a good idea.