hi their I’ve been lurking on these forums for the last week or so and today I decided to make an account after being stuck with these issues (yay for leeching). I’m trying to make a game with java2d and I’m having issues recording the fps.
//variables used for finding fps
private long prevStatsTime;
double fps = 0;
int frameCount = 0;
long totalElapsedTime = 0L;
public void run(){
.....
prevStatsTime = System.nanoTime();
while(running = true){
.....
beforeTime = System.nanoTime();
}
......
recordInfo();
}
public void recordInfo()
{
long realElapsedTime = System.nanoTime() - prevStatsTime;
frameCount++;
totalElapsedTime += realElapsedTime;
if(totalElapsedTime > 0)
fps = (((double)frameCount/totalElapsedTime)*1000000000L);
prevStatsTime = System.nanoTime();
}
public void drawInfo(Graphics g)
{
...
g.drawString("FPS: " + fps, 0, 30);
}
the issue I’m having is that the fps slowly decreases so obviously its not recording the fps >.< any help would be really great I would prefer a nudge in the right direction rather then you flat out explaining it to me if you wouldn’t mind.
many thanks