Recording demos

Hi

Never bothered recording any videos for opengl apps before, but am tempted currently, anyone got any recommendations for free software with no watermarks for recording videos for uploading to youtube from windows 7?

Cheers

Endolf

saw a great little article a while back here which covered the topic in pretty good detail.

The free version of CamStudio is pretty good and has no watermarks.

For best results, add code to log keystrokes and do a replay and then run your replay taking a screenshot in-game after every frame. It’s more work but it means that you don’t have to do the image capture and compression in real time.

http://www.java-gaming.org/index.php/topic,24172.html
This was made by one of our own: bobjob :smiley:

Guess I should have mentioned, this is for recording 3d (opengl) stuff using Ardor3D.

Endolf

Oh, just buy FRAPS and be done with it :slight_smile:

Cas :slight_smile:

Buy???, pfft, that’s just crazy talk, remember, some of us are yet to make our millions ;p

Endolf

Hypercam. It used to be paid but now it’s free :slight_smile:

is this for fullscreen openGL?

also if you really want to you can take screen shots of your own by copying the back buffer into images. then use virtual dub to record it into a video.

Also while were on the topic, is it possible to get LWJGL to access the image buffer while another applications is rendering with OpenGL?

Do you know an efficient solution to record demos on Linux? XvidCap is very slow on my machine :frowning:

Recordmydesktop works fairly well.