Hey guys,
I’m planning on taking the next step in game development by using a real library for graphics and physics, and I’m looking for some pointers on what the standard/best/recommended way to proceed is.
I have quite a bit of experience with Java2D game development, and I’ve been using Processing to prototype games for a while. But most of my googling of this topic seems to lead to outdated tutorials and sites, so I’m hoping to get some incite from you guys.
I was thinking of using LWJGL/Slick and Phys2D, but the Phys2D download is over 4 years old now. Is there a newer, recommended way to do physics? Is Slick old too?
I’m only really interested in 2D at this point, so I’m not really worried about 3D support. In a perfect world I’d find a physics engine and a graphics library that makes it simple to “skin” and draw the physics objects. Being able to port over to Android is pretty important, so I’d take a “worse” library that worked on Android over a better one that only works on desktops.
Anyway, thanks for any help you can give me. I’m looking forward to spending my first free weekend in a while finally coding again instead of dealing with pesky web development!