Realms of Rivalry - Turn-based strategy game

Hi.

We’re two guys working on a web-based multiplayer turn-based strategy game with roleplay elements.

Realms of Rivalry has many similarities to classic titles like Space Crusade and the X-Com series.

The game is fully playable at this point, but we’re constantly adding new features and resolving bugs.

Note: Realms of Rivalry is intended to be played by 2-4 players, but it is possible to play in singleplayer mode just to familiarize yourself with the interface and gameplay.

We plan on improving the game-lobby so that it will be easier for people get together and start a game.

We would appreciate any and all feedback.

Homepage: www.realmsofrivalry.org

Here’s a screenshot:

http://www.realmsofrivalry.org/images/screenshots/realmsofrivalry11.jpg

It’s pretty cool - I find it a bit crowded for movement though, it’s hard to keep your guys in a position where all three are useful - two are usually blocking one.

looks really cool. I like the idea behind the game, look much like LSN / old laser squad.
Keep up the good work !

Thanks for the encouragement!

What you are talking about is a design feature – placement and occlusion is crucial. It might be that you started in a cramped part of the randomly generated map, though. I suggest you give it another try :wink:

An early version of the game lobby is now in place. With it you can log in, chat with other people and start or join multiplayer game sessions.

There’s also been a number of improvements to the game interface. You can now, with the click of a button, see the field-of-view of a monster or opponent character.
This makes it easier to keep a safe distance to avoid untimely interrupts and to benefit from bonuses when attacking.

In addition… The problems relating to the loading of png-images, which made the game crash for some of you, have now been resolved.

The web page has been updated with several pages covering the game basics, including a interface reference, character and terrain information.

Again, we would really appreciate any feedback and/or suggestions! :slight_smile:

http://www.realmsofrivalry.org

Cool game! I especially like the graphics!

Looks really great, and in a genre that needs more games, thanks.

I’d really like to know about your approach to the graphics. Like, what tools you use, what kind of design process you go through to get that look, etc. To me, anything beyond a basic Swing GUI with a default look is bewildering. You’ve got animated graphics, a textured map, a textured GUI, custom fonts, looks like a ton of work. Where do you even begin on something like this?