Hi,
I came accross an idea and I’m dealing with metaballs right now. I manage to implement the marshing cube algorithme and the mesh look fine. But now I want a more accurate mesh and I have to do some optimization.
So now I end up with a really big 3D array of cube objects, but the array is almost empty (95% of null value if not more). And It uses far too mush memory.
I was wondering if there is an allready made class to deal with it ?
If not, what do you suggest to start with for my class ? Hashtable ? Arraylist ? (There is a round 40000 cubes)