Real time strategy game Java & JavaScript

We have developed a browser based real time strategy game.
http://www.razarion.com

Please give us some feedback
[]How well does it work in your browser
[
]What do you think about the in-game GUI
[]What do you think about the other pages (layout, design)
[
]What can we improve

This is an open source project.
Information about the used technology can be found on the about page.

The game is very nice, but friendly units sometimes flicker or are partially cut off(maybe a rotation problem).

This is due to image loading. We are working on this issue.

Technicall really nice. Runs fine on my Chromium (Linux)
Very nice graphics. Some Units could be smaller though.

What you should improve is the way units move.
Try to avoid them move though each other. (blocking 2 fields, old and new while moving)

Gameflow:
Could use some intro-sentence-popup about the current goal and the mission scenario.

In the first mission I would put a scouting mission where you only have a fixed set of vehicles.
To learn the controls.

Is a rightclick technically possible? Would feel more natural what doing move-commands with a rightclick.

Have WASD as scoller alternative. Its hard to use the Controlkeys and mouse as right-hander.

Wow looks really polished, it looks good!

The flickering units is the only bug/glitch I found so far.

How is it due to image loading? You should only be loading the file once then keep it stored in a variable/map.

Nice.

Guess you could call it a bug, more like a slow loading problem though.
From beating the very first level (Starts out with alot of cash), but when you advance to the second level, the whole map went white, than slowly started filling in textures/units O.o and than once it was actually done loading the map it pulled up the ‘Please Wait Loading’ XD.

Besides that it looks great, might want to fix when you’re (kind of like on your desktop, where you can hold down the mouse and drag out a 3DRect) dragging that Rectangle out if you’re mouse is over a Resource like a Mining place, it will render the black money sign over the gray 3DRect.

What else…
When a Lazer Tower (On the second level, as far as i got) is shooting, the animations chop off and on, maybe missing frames?

Thanks for the feedback :slight_smile:

We are working on the image preloading. This will be finished soon.

When I ordered a group to a location, then I suddenly change their given command to attack an enemy (before they reached the location). They still went to there then just attack.

We did some improvements:
[]Sprite map used to prevent image flickering
[
]Mini map shows items more correctly on large terrains
[]Fade in and out fixed if the mission is finished
[
]High sore table has been redesigned

Please give us some feedback

I played this on my iPad. ;D It takes about a minute to load up, but after that, it works great! I also got that bug with the second loading screen like GabrielBailey74 had. Other than that, it ran very smoothly. :wink:

Thanks for the feedback guys :slight_smile:

[]We have improved scrolling. Edge scrolling is now possible. Please give it a try
[
]Quests and missions handling is no better. The quest progress is displayed on the right top corner
[*]We have also added an in-game chat

I’m getting image flickers as well. Why not just preload all the resources, before starting the game? It’s rather easy to do it js after all. Other than that, it looks pretty nice. :slight_smile: