Hi,
I have switched to VBOs some time ago and read several tutorials about them.
After reading them I got some questions:
1.) Do I have to create a Float Buffer (for example) for every object I create? I guess that slows things down. What would be a smart way to combine them then? For example range checking? Like if objects are far away I combine them to one FloatBuffer? Wouldn’t a huge FloatBuffer be slow too?
2.) How do Indexed and Interleaved VBOs exactly work? I have seen that you use an IntBuffer to reuse vertices, but how does that work?
Thanks in advance.