Hey guys.
I don’t know much about raytracing other than that it’s a fairly complex technique though essential in modern game engines for advanced lighting and collision checking.
I would like to read up on raytracing in general but all the materials I found on the subject seems to be fairly advanced and I have a hard time studying them.
I would need rather simple, step-by-step explanation on the hows and whys because I hate to use something without understanding what’s going on under the hood. :
If somebody can point me to a tutorial or a book where raytracing is well explained I would be very grateful.