Naalaa is a freeware basic like language. It’s meant for native games for windows (and linux), but I added the compile to java-thing because I can’t stand using java or flash myself, and I really want to be able to create browser games. Native naalaa programs don’t use hardware acceleration, so I don’t think I’ll let the applet version do so either.
All these things use libraries that isn’t available in the current version of naalaa, but the next one will be released real soon. There are some more examples at http://www.naalaa.com.
OK, maybe my last post wasn’t that interesting. But as I’m working on the documentation for the next release of the naalaa programming language, I’ve written some example programs. Here you can find an actual GAME using the raycasting library: