Ray Casting Question

Hello,
I have a question about how to create a Ray Casting game like Prelude of the Chambers. I have never done any 3d before but have heard this is a relatively simple 3d to work with.
Thanks,
Jhost

Ray casting for first-person 3d games is really ancient technology that predates the existence of consumer 3d cards. The way you’d do it nowadays is to use an API like OpenGL with a real 3d scenegraph, which is much simpler than doing it by hand the way Wolfenstein3D and Doom had to.

For the sake of correctness: Doom wasn’t a raycaster. And it doesn’t become one even if people say it again and again…

I didn’t mean to imply Doom did raycasting, only that it used its own “hand-rolled” system that’s woefully obsolete by now (though BSP is still useful for culling). No sane person should have to deal with “visplane overflow” or subject others to it.